µÚ1Ò³£ºÇ°ÑÔ£ºÍòÖÚÆÚÅεÄΣ»ú µÚ2Ò³£ºÈýÐֵܵÄÓÎÏ·ÃÎÓëCryEngineµÄµ®Éú µÚ3Ò³£ºÓÎÏ·½çµÄ¡¶ÙªÂ޼͹«Ô°¡· µÚ4Ò³£ºÄê¶ÈºÚÂí£¬³ÉÃûÖ®×÷ µÚ5Ò³£º¸æ±ðUBIת¼ÞEA µÚ6Ò³£ºÔÍÄð¡°Î£»ú¡± µÚ7Ò³£ºCryEngine 2µÄµ®Éú µÚ8Ò³£ºCryEngine 2¼¼ÊõÆÊÎö£ºshading ϵͳ µÚ9Ò³£ºCryEngine 2¼¼ÊõÆÊÎö£º¹âӰϵͳ µÚ10Ò³£º¹âӰϵͳ£ºÖ±½Ó¹âÕÕ µÚ11Ò³£º¹âӰϵͳ£º¼ò½à¹âÕÕ£¨»·¾³¹âÕÕ£© µÚ12Ò³£ºÈÝ»ýÎí¡¢´Î±íÃæÉ¢Éä3SÓëHDR µÚ13Ò³£º·¨ÏßÌùͼ¡¢ÊÓ²îÕÚ±ÎÓ³ÉäÓë3DC µÚ14Ò³£ºDX10ÌØÐ§Ò»ÀÀ µÚ15Ò³£ºDX10ÌØÐ§Ò»ÀÀ£¨Ðø£© µÚ16Ò³£ºCryEngieÆäËû¼¼ÊõÌØÐÔÉÍÎö ÎïÀíϵͳ µÚ17Ò³£ºCryEngieÆäËû¼¼ÊõÌØÐÔÉÍÎö ½ÇÉ«¶¯»ÏµÍ³ µÚ18Ò³£ºÎÞÏÞ´´ÔìÁ¦£ºSandbox 2±à¼Æ÷¸ÅÀÀ 1 µÚ19Ò³£ºÎÞÏÞ´´ÔìÁ¦£ºSandbox 2±à¼Æ÷¸ÅÀÀ 2 µÚ20Ò³£ºCryEngine 2ÏȽøÌØÐÔÉÍÎö ÒôЧϵͳ µÚ21Ò³£ºCryEngine 2ÏȽøÌØÐÔÉÍÎö AIƪ µÚ22Ò³£ºCrysis DEMOʵս µÚ23Ò³£ºCrysis DEMOϵͳҪÇóÓë²âÊÔÆ½Ì¨ µÚ24Ò³£ºCrysisÏÔ¿¨²âÊÔ½á¹û µÚ25Ò³£ºÉî¶ÈÓÅ»¯Ö¸ÄÏ£º¿ØÖÆÌ¨ÃüÁî²ÎÊýÒ»ÀÀ µÚ26Ò³£ºÉî¶ÈÓÅ»¯Ö¸ÄÏ£º²ÎÊýЧ¹ûµ÷ÊÔÓë¶Ô±È µÚ27Ò³£ºÉî¶ÈÓÅ»¯Ö¸ÄÏ£ºÎÆÀíLODÓ뿹¾â³Ý¶Ô±È µÚ28Ò³£ºÉî¶ÈÓÅ»¯Ö¸ÄÏ£ºÈÃDX9ʵÏÖDX10Ч¹û µÚ29Ò³£ºÉî¶ÈÓÅ»¯Ö¸ÄÏ£ºµÍ¡¢ÖС¢¸ß¶Ëƽ̨INI²ÎÊýÉèÖÃÍÆ¼ö µÚ30Ò³£ºÓ²¼þÉý¼¶Ö¸ÄÏ µÚ31Ò³£º¾«ÃÀ½ØÍ¼ÐÀÉÍ
µÚ28Ò³£ºÉî¶ÈÓÅ»¯Ö¸ÄÏ£ºÈÃDX9ʵÏÖDX10Ч¹û
ÔÚWindows XPºÍDX9ƽ̨ÉÏÉèÖýӽüDX10 Very HighµÄ»Ãæ
Ç°ÃæÎÒÃÇÒѾ½éÉܹýCrysisËùÖ§³ÖµÄDX10ÌØÐ§£¬µ«Êµ¼ÊÉÏÎÒÃÇ·¢ÏÖ£¬Ðí¶àËùνµÄDX10ÌØÐ§ÍêÈ«¿ÉÒÔÔÚDX9Ó²¼þÉÏʵÏÖ£¬Õë¶ÔÕâÒ»µã£¬ÎÒÃÇ·¢ÏÖÁËÈçºÎÔÚDX9ƽ̨ÉÏÊÖ¶¯´ò¿ªVery High DX10ÌØÐ§µÄ°ì·¨£¬ÏÂÃæÎÒÃǾÍÒ»ÆðÀ´¿´Ò»ÏÂÈçºÎÈÃDX9¸úXPʵÏÖVistaϵÄDX10Ч¹û£º
¡¡¡¡ÔÚautoexec.cfgÀï¼ÓÈëÒÔÏ´úÂëÈÃÔÚDX9»·¾³ÊµÏÖ½Ó½üDX10 Very HighµÄ»ÃæÐ§¹û£º
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
e_foliage_wind_activation_dist = 25
e_max_entity_lights = 16
e_obj_quality = 4
e_particles_max_emitter_draw_screen = 32
e_particles_quality = 4
e_shadows_cast_view_dist_ratio = 0.8
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_detail = 30
e_view_dist_ratio_vegetation = 45
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
r_BeamsDistFactor = .05
r_BeamsMaxSlices = 200
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 3
r_ShadowJittering = 2.5
r_SSAO_quality = 2
r_SSAO_radius = 2
r_sunshafts = 1
r_TexAtlasSize = 2048
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2
ͨ¹ýÉÏÃæµÄINIÉèÖã¬ÎÒÃdzɹ¦ÔÚDX9ƽ̨´ò¿ªÈÝ»ý¹âÕÕ¡¢º£Ã沨À˵ÈЧ¹û